The Blue Crystal Rod was in reality the Dark Crystal Rod, which resonated with a seed planted in Ki's body. Ishtar reveals that Babylim was in fact destroyed when Gil brought down the Blue Crystal Rod from the Tower of Druaga.
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Ishtar explains to Ki how to transcend time.Īt the deepest point of the sanctuary, Gil meets Ishtar. At the sanctuary, Ki is shown speaking to Ishtar about what she can do to save Gil. Ki herself appears to be in distress, thinking she has killed Gil. In one particularly horrific scene, bodies are shown to be strewn across the streets of Babylim. Inside the sanctuary, Ki's tiara glows intermittently, granting Gil visions of what appear to be Ki by herself. She recommends that Gil speak with Ishtar deep within a holy sanctuary. Confused, but determined to find Ki, Gil returns to the shrine.Ĭallindra explains that Ki may be on a mission for Ishtar. Skulld laments her own fate as she fades, and expresses regret that she could not be with Gil. Ki informs Gil that she has something to do and disappears, leaving only her tiara behind. However, Skulld has already released Ki from her crystal prison. He then comes across Skulld, whose power has been drained. Gil locates the orbs at the bottom of an ancient cavern, and destroys them. Gil resolves to destroy the orbs to save Ki. While Gil prepares to try to rescue Ki, Callindra explains the Chronos Orbs. Skulld then knocks Gil out and transports him back into the temple. After the battle, Skulld imprisons Ki with the Chronos Orbs, a barrier Gil cannot destroy. A giant slime approaches and Gil is forced to kill it to protect Ki.
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Skulld refuses to free Ki, explaining that Druaga didn't kill Ki when he captured her because she attracts powerful monsters. Venturing deeper and deeper into the dungeon, Gil finds Skulld and Ki on the bottom level of the dark ruins. Gil returns to the dungeon to save Ki, regardless. Gil confidently states Ishtar and Anu's blessings will protect him, but Callindra informs Gil that the protection seems to be weakening. His gold armor was blessed by Ishtar.įighting his way through the formerly sealed tower, Gil encounters the Shrine Mother, Callindra, who Gil returns to Ishtar's temple instead of leaving her to save Ki. Gil, as he appears for the official art for this game.
Doing so results in a lengthy discussion with Ishtar before the player is allowed to resume their game. A special auto-save feature prevents players from resetting to avoid these penalties by auto-saving before any scene transition, thereby recognizing if the game is deactivated without saving manually. The game is known for its relatively unforgiving difficulty, as death in the game results in the loss of nearly all items and half the player's gold, though a small amount of items can be specially marked in Ishtar's temple so that they remain with the player upon death. Gil can also combine items while in town, creating a new item of the same type which shares the properties of both. Rare magic items can be found which allow Gil to cast powerful area-of-effect spells, and items can be imbued with elements which allow Gil to deal extra damage to vulnerable foes. Weapons and armor change Gil's speed relative to the foes within the dungeon as well as altering the range of his attacks, lending a sense of strategy to equipment choices. Much like The Tower of Druaga, the game contains some foes which are far too powerful for the player to fight initially and they must instead be avoided.
Subsequent visits to the floor allow the character to break down the locked door at the end, leading to a secret level with rare items and tough foes. These dungeons contain randomly generated items and monsters, and advancement initially requires the player to find a key on each floor and bring it to the exit. While in the dungeons the player's vision is limited by the light generated by Gil's armor to maintain Gil's brightness the player must occasionally give items as offerings to Ishtar. Dungeons appear as a variety of areas, including caves, temples, forests, and sewers. Dungeon sections consist of turn-based play within the grid-based levels, in which enemies move or attack only when the player moves or attacks. The plot is generally advanced by defeating the bosses at the end of each of the dungeons under Ishtar's temple. Townsfolk will offer helpful information and some residents transport Gil to side-dungeons.
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Town sections are free-roaming areas where the player can purchase items, upgrade equipment, and accept side-quests, as well as talk with townsfolk. The Nightmare of Druaga: Fushigi no Dungeon consists primarily of two types of gameplay: town sections and dungeon sections. Gil battles a Roper in Druaga's Tower near the end of the game.